Animations & Video Works

Hip-A Seoul 2020

Produced by CICA Press , CICA Museum

Directed and edited by Leejin Kim 김리진

Featured Artists:
Choi 초이
June Lee 이지은
Jiyoung Lee 이지영
Suyoun Jung 정수연

All video sources were filmed by featured artists.
본 영상은 참여 작가들에 의해 촬영되었습니다.

Jiyoung Lee’s scenes filmed by Yoon Hong

Last scene by June Lee 이지은

Hip-A Seoul 2019

Featured Artists:
Eunhye Shin 신은혜
Samda Kim 김삼다
Youngdong Kim 김영동
Arong Oh 오아롱
Youna Choi 최유나
Yoonjoong Cho 조윤중

Directed By
Leejin Kim 김리진

Filmed By
Leejin Kim 김리진
Nokyeong Han 한노경
Semi Kim 김세미

Produced by
CICA Press

© 2019 CICA Press, Gimpo, Korea
All rights reserved. No part of this video
may be reproduced or transmitted in any form or
by any means, electronic or mechanical without
prior permission from the publisher.

Featured artworks are copyrighted by the artists.

Dissertation Project (2013)

Analysis and Construction of Engaging Facial Forms and Expressions

The face is a crucial attribute in our communication with others. Using facial expressions, people share their emotions, display empathy, and relay interest with each other. The topic of this dissertation is the anatomical, psychological, and cultural examination of a human face in order to effectively construct an anatomy-driven 3D virtual face customization and action model. In order to gain a broad perspective of all aspects of a face, theories and methodology from the fields of art, engineering, anatomy, psychology, and cultural studies have been analyzed and implemented. The computer generated facial customization and action model were designed based on the collected data. Using this customization system, culturally-specific attractive face in Korean popular culture, “kot-mi-nam (flower-like beautiful guy),” was modeled and analyzed as a case study. The “kot-mi-nam” phenomenon is overviewed in textual, visual, and contextual aspects, which reveals the gender- and sexuality-fluidity of its masculinity. The analysis and the actual development of the model organically co-construct each other requiring a interwoven process.

3D Face SSS Rendering – Jan 2, 2013

3D Face SSS Rendering II – March 31, 2013

Physical simulation of facial expressions – June 2013

Morphace (2012)

Studying cultural body images in the United States and Korea, I noticed that certain visual elements tend to be globalized while changing their meanings and contexts. In 3D animation “Morphace,” a 3D base face model is slowly morphed into 5 celebrity faces in chronicle order that I became interested in each face; While some faces are globally recognizable, the others are only locally recognizable. Through the exhibition of a morphing face that transcends its race, sex, and culture, I explore tensions between universal values of cultural faces that have potentials to be globalized and local values that are not readable outside of their cultures and languages.

Morphace Installation at B.Y.O.B RVA (2012)

HELLO WORLD (2011)

The project Hello World aims to bridge the gap between the virtual computer graphics environment and real space enabling the real-time interaction between the virtual character and the human. Computer graphics technologies and the development of sensors have expanded the possibilities of the interaction between the human and the virtual world. Free from the confining computer screen, keyboard, and mouse, the project tries to expand the accessibility of the virtual world and the character. The virtual world and the real world are merged into one world interacting in the same extended landscape. The virtual man H2 symbolizes the virtual world that simulates the forms and physics of the real world using mathematics. H2 does not have a tangible body – only his simulated mask and the costume are attached to him.

Hello World explores the technique of real-time motion tracking using a Kinect camera. The virtual character H2 projected on to the wall follows the movement of the viewer in the gallery space. When the viewer takes a default pose, H2 starts motion-capturing the viewer in real-time. Physics effects have been added to the small spheres that are constantly emitted from H2’s left hand and the falling flower leaves in the background, enabling live interaction between the objects and the character.

Technical Statement

A Kinect camera is installed and directed at the viewer to sense the movement of the viewer without the need to attach any other device. OpenNI, an open-source driver software, has been used to connect a Kinect camera to a computer. With an open-source Unity3D wrapper provided by openni.org, Unity3D received the data of the viewer’s movement sent by a Kinect camera. The virtual character has been modeled and textured in Maya. The flowering tree in the background has been created in Unity3D and physics effects have been added to the falling flower leaves.

Hello World I – Installation

-Video documentation of the installation work “Hello World.” When a viewer approach to a virtual man, He bows to the viewer, which is a polite way of greeting in Korea.

Hello World II – Installation

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